![]() Each planet has something that makes it an immediately interesting space to explore, and often one that rewards repeat visits at different times through the loop. Over the course of the loop, the sand is transferred from Ash Twin to Ember Twin, filling in the canyons of one while revealing what hides under the surface of another. The Hourglass Twins, for instance, are two planets connected by a giant column of sand. It lets the planets act like living, moving environments that can change over time. Make sure the checkbox next to your controller is filled in, then return to the previous menu.The time loop might feel like a gimmick, but it's central to Outer Wilds' thesis of exploration. Launch the game, go into the settings, choose the Input tab, and click the Rebind Controls buttonĥ. Under "Override for Outer Wilds", choose "Disable Steam Input"Ĥ. Choose "Controller" from the left pane in the Properties menuģ. The Steam UI has changed a bit since I made that post. I de-selected the Xbox 360 controller and selected the Xbox One controller and my issues are now fixed (as far as I can tell).Įvery major post about this issue says this, but i don't seem to have the 'steam input per-game setting' as an option at all under properties. In my case, it showed two controllers, "Xbox 360 for Windows" (which was erroneously selected) and "Xbox One for Windows". Make sure the checkbox next to your controller is filled in, then return to the previous menu. Launch the game, go into the settings, choose the Input tab, and click the Rebind Controls buttonĤ. Set "Steam Input Per-Game Setting" to "Forced Off"ģ. Open Steam, right-click Outer Wilds, and choose PropertiesĢ. Originally posted by Samwize:I found a fix, but other people's mileage may vary:ġ. Hopefully this can be fixed soon, as it might really sour some people's first impressions of this wonderful game. There are probably further issues I haven't picked up on yet. I cannot skip the intro sequence (Annapurna/Mobius logos) by pressing a button, like I could with previous versions of the game. Movement and look controls never stop working - only the face buttons, d-pad, etc.Ģ. It's worth noting that if I use the mouse to click Continue and return to the game, my controller button inputs will continue to not work for a while (meaning I can't jump, pull out the signalscope, or anything really) until the controls start working again. Backing out of the settings menu causes all buttons to stop working for a period of time. This also happens at the main menu when accessing the settings. I either have to wait a while until the controls mysteriously start working again, or use mouse/keyboard to proceed. This means I can't press A, B, or Start to return to the game. Pausing mid-game, accessing the settings menu, and then returning to the pause menu causes all controller input (except for the thumbsticks) to stop working for at least 10 seconds or so. ![]() The controller generally works, except.ġ. ![]() Others have reported their analogue inputs being inverted or not working at all, but my issues are a bit different. So, it seems like a recent patch (or maybe something Steam-related) has broken the game's controller support somehow. ![]() I tested a previous version of the game (v1.0.5) and my controllers worked without any issues at all. So far, I've tried Xbox One and Xbox 360 controllers and encountered the same issues on both. Like others posting here, I'm having issues getting my gamepads to work correctly. ![]()
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